During the development of the game, I hit a big problem: I needed to make static and dynamic objects play nice together when it comes
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During the development of the game, I hit a big problem: I needed to make static and dynamic objects play nice together when it comes
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Today has been dedicated to getting the destructible blocks working correctly. I decided to change my strategy regarding these blocks. The player no longer interacts
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Today’s implementation of the bum attack and the crouch have been relatively straightforward, but I now need to think about blocks that the player can
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I have been working on moving code around a bit so that it is more manageable. The controlling of the player is now done via
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The player may now use ladders! This was implemented by separating movement code from ladder code via state machines. Attempting to climb a ladder changes
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I’ve noticed a problem with the vertical screen scrolling: it doesn’t go far enough. Before, it only went up 80 pixels. However, it should go
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I’m not comfortable with using copyrighted material, even though the game is still in development and I have no intention of using said copyrighted assets.
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For pretty much the entire day, I have been trying to really hammer home the platform collision detection. Yesterday, there was plenty of glitchy behaviour,
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Today, I have been focusing on the character’s moving, landing and skidding animations. I believe I have fixed the landing bug where the character sticks
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I have been considering how to structure the game in terms of simplifying the workflow of the game designer. Today, I have come up with
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