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Michael Robinson – Development Blog

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Category: Yover

Reworking the System

May 17, 2017 pooty Yover

During the development of the game, I hit a big problem: I needed to make static and dynamic objects play nice together when it comes

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Destroy the Blocks

May 3, 2017 pooty Yover

Today has been dedicated to getting the destructible blocks working correctly. I decided to change my strategy regarding these blocks. The player no longer interacts

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Some Dumb Bum Fun

May 2, 2017 pooty Yover

Today’s implementation of the bum attack and the crouch have been relatively straightforward, but I now need to think about blocks that the player can

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Doors and Floors

April 28, 2017 pooty Yover

I have been working on moving code around a bit so that it is more manageable. The controlling of the player is now done via

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Ladders Done

April 27, 2017 pooty Yover

The player may now use ladders! This was implemented by separating movement code from ladder code via state machines. Attempting to climb a ladder changes

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Ladders and Scrolling

April 26, 2017 pooty Yover

I’ve noticed a problem with the vertical screen scrolling: it doesn’t go far enough. Before, it only went up 80 pixels. However, it should go

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Expanding Downwards

April 25, 2017 pooty Yover

I’m not comfortable with using copyrighted material, even though the game is still in development and I have no intention of using said copyrighted assets.

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Further Development of Platform Collision Detection

April 24, 2017 pooty Yover

For pretty much the entire day, I have been trying to really hammer home the platform collision detection. Yesterday, there was plenty of glitchy behaviour,

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Movement Starting to Take Shape

April 23, 2017 pooty Yover

Today, I have been focusing on the character’s moving, landing and skidding animations. I believe I have fixed the landing bug where the character sticks

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Landing Sprite Issues

April 21, 2017 pooty Projects, Yover

I have been considering how to structure the game in terms of simplifying the workflow of the game designer. Today, I have come up with

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