During the development of the game, I hit a big problem: I needed to make static and dynamic objects play nice together when it comes
Read moreDestroy the Blocks
Today has been dedicated to getting the destructible blocks working correctly. I decided to change my strategy regarding these blocks. The player no longer interacts
Read moreSome Dumb Bum Fun
Today’s implementation of the bum attack and the crouch have been relatively straightforward, but I now need to think about blocks that the player can
Read moreDoors and Floors
I have been working on moving code around a bit so that it is more manageable. The controlling of the player is now done via
Read moreLadders Done
The player may now use ladders! This was implemented by separating movement code from ladder code via state machines. Attempting to climb a ladder changes
Read moreLadders and Scrolling
I’ve noticed a problem with the vertical screen scrolling: it doesn’t go far enough. Before, it only went up 80 pixels. However, it should go
Read moreExpanding Downwards
I’m not comfortable with using copyrighted material, even though the game is still in development and I have no intention of using said copyrighted assets.
Read moreFurther Development of Platform Collision Detection
For pretty much the entire day, I have been trying to really hammer home the platform collision detection. Yesterday, there was plenty of glitchy behaviour,
Read moreMovement Starting to Take Shape
Today, I have been focusing on the character’s moving, landing and skidding animations. I believe I have fixed the landing bug where the character sticks
Read moreLanding Sprite Issues
I have been considering how to structure the game in terms of simplifying the workflow of the game designer. Today, I have come up with
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